DRACOMATON
a roguelike about a shapeshifting mechanical dragon
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Game Designer
Responsible for creating
exciting abilities, robust design documents, and engaging levels.
I designed and implemented modular
abilities that work together.
Design Goal: Encourage players to fight expressively and creatively
by combining movesets, or "forms," during combat.
Tennis Form: Serve bouncy tennis balls at enemies, and redirect ANY projectile with your secondary ability!
Magnet Form: Create huge electromagnetic fields that pull enemies in, and stick them with magnetic bombs to explode groups!
Construct Form: Mark enemies with a laser to spawn small allies when they're killed! Direct them to attack or defend with your abilities.
Flame Form: Incinerate enemies with a flamethrower and an exploding oil slick! Position carefully, you're slower while firing!
...and more!